package game.model.event 
{
	import flash.events.Event;
	/**
	 * ...
	 * @author Thot
	 */
	public class NetServiceEvent extends Event
	{
		static public const RECEIVE_DATA:String = "receiveData";
		static public const NET_ERROR:String = "netError";
		
		public var body:Object;
		
		public function NetServiceEvent( p_type:String, p_body:Object, p_bubbles:Boolean = false, p_cancelable:Boolean = false ) 
		{
			body = p_body;
			super(p_type,p_bubbles,p_cancelable);
		}
		
	}

}